Template Class

If this class is a Homebrew class (as in NOT part of the DMG or Players Handbook), be sure the following is posted at the top of the page:

Class Name
"This is the first short description of a character with this class and how they might be played. Make it look cool." "A second look into the class as a character performing cool stuff.""Yet another few lines of epicness to describe the class.""Finally, a brief summary on the class that really hooks a Player and says, 'this is your path'."

What Defines This Class
Decide what makes this class unique and cool. Explain a bit about it, as well as what most Players of this class can expect or hope to achieve on their journey.

Exceptions and Differences in the Class
Not everyone gets to pick their story. Maybe they were born into this Class, or certain experiences and events in their life made them decide they wouldn't be like others of their class.

Creating a 'Class'
Give a short description on what the majority of this class desires, and then walk someone through the creation of a character with this class.

Quick Build
All classes have a quick build option, because effort. Be sure to include what their highest ability scores should be, an applicable background, and any other skills, spells, or features this class plays best with.

Hit Points
"Hit Dice: ???""Hit Points at 1st Level: ??? + CON modifer""Hit Points at Higher Levels: ??? (or ?) + CON modifier per class level after 1st"

Proficiencies
"Armor: ???""Weapons: ???""Tools: ???""Saving Throws: ???""Skills: ???"

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
 * (a) Weapon or (b) Weapon
 * (a) Armor or (b) Armor
 * (a) Tools, (b) Tools, (c) Tools

Class Features
Not every class has one of these, but if there is a feature dedicated specifically to this class, like a Fighter's Fighting Style or the Paladin's Divine Sense, put it here.

Spellcasting
Does this class have spellcasting? What are their limitations? Maybe they don't use typical magic, such as the Monk's Ki. Don't forget to include if a spell requires a Saving Throw or Attack modifiers, and what ability their spells use, such as WIS or CON.

Cantrips
How many cantrips does this class know at the beginning, and at what levels to the get more?

Spell Slots
Explain spell slots and how this class can or can not use them.

Traditions, Paths, and Ways of Life
If there are different traditions, paths, or ways of life this character can take to make them more unique from others of this class - much like the Barbarian's Path of the Berserker versus the Path of the Totem Warrior - describe them here and then list explanations of each.

Way of Life 1
Description and stuff.

Way of Life 2
More effort.